Post by Justin on Jan 31, 2010 22:26:27 GMT 2
Tässä International Footbag Committeen footbag netin sääntömuutokset vuodelle 2010 (nää vois joku suomentaa ja tiivistää uutisiin):
1) Change to service rules. The following paragraph (G) is added to 303.03 Service:
303.03-G. Continuous Play: In principle, game play should be continuous, from the time the game starts (when the first service of the game is put in play) until the game finishes. Between points, a maximum of 20 seconds is allowed. This time starts the moment a point is won (i.e., as soon as the footbag is "dead"), and ends when the server strikes the footbag to begin the next point.
(2) Change to time-out rules and addition of inter-game delay rules. The following is a complete rewrite of 303.06 Time-Outs:
303.06. Time-Outs and Breaks Between Games
A. Elective Time-Outs
1. Number Allowed. Three time-outs are permitted per team per match. No more than two time-outs per game per team are allowed.
2. Duration. The maximum time-out allowed during a game is two minutes.
Time-in may only be called by a referee. Play may resume prior to
the full two minutes if both teams agree and the referee is ready
and in position. Teams have 20 seconds after time-in is called to
start the next rally. If play is not resumed within that 20 seconds,
the referee will charge the team responsible for the delay an additional time-out. If the responsible team does not have an
additional time-out, the referee will award a point to the opposing
team (or grant a side-out in the case where the opposing team is
receiving serve), and start the 20-second time limit again. The
awarding of points will continue on a 20 second interval until
play is resumed or the game/match is over, whichever comes first.
B. Obligatory Time-Outs
1. Injury Time-Outs. One injury time-out per team per match is permitted. The time limit for an injury time-out is 5 minutes. After 5 minutes, the injured team may use an Elective Time-Out. If a team forfeits any game or match in an event due to injury, the team does not need to
scratch the entire event. An injury time-out does not count against a team's total number of Elective Time-Outs allowed.
2. Switching Sides during a Third Game. A 90 second break is allowed when teams switch sides during the third game of a match. Play may resume prior to the full 90 seconds if both teams agree and the referee is ready and in position. See 303.06.A.2 above regarding delays in resuming play.
3. Other Time-Outs. Time-outs may be called by the referee or tournament officials for situations beyond the control of the teams. These include:
a. Equipment Time-Outs. May be called when any major problem occurs with the facilities in which the competition is being held, or with the net, stanchions, lines, footbag, or other equipment involved in the game.
b. Weather Time-Outs. May be called when severe weather or darkness inhibit play.
C. Breaks Between Games
1. Duration. Play will stop for a maximum of three minutes between games.
2. Resumption of Play. Play may only resume when called for by a referee or tournament official. Play may resume prior to the full three minutes if both teams agree and the referee is ready and in position. See 303.06-A-2 above regarding delays in resuming play.
1) Change to service rules. The following paragraph (G) is added to 303.03 Service:
303.03-G. Continuous Play: In principle, game play should be continuous, from the time the game starts (when the first service of the game is put in play) until the game finishes. Between points, a maximum of 20 seconds is allowed. This time starts the moment a point is won (i.e., as soon as the footbag is "dead"), and ends when the server strikes the footbag to begin the next point.
(2) Change to time-out rules and addition of inter-game delay rules. The following is a complete rewrite of 303.06 Time-Outs:
303.06. Time-Outs and Breaks Between Games
A. Elective Time-Outs
1. Number Allowed. Three time-outs are permitted per team per match. No more than two time-outs per game per team are allowed.
2. Duration. The maximum time-out allowed during a game is two minutes.
Time-in may only be called by a referee. Play may resume prior to
the full two minutes if both teams agree and the referee is ready
and in position. Teams have 20 seconds after time-in is called to
start the next rally. If play is not resumed within that 20 seconds,
the referee will charge the team responsible for the delay an additional time-out. If the responsible team does not have an
additional time-out, the referee will award a point to the opposing
team (or grant a side-out in the case where the opposing team is
receiving serve), and start the 20-second time limit again. The
awarding of points will continue on a 20 second interval until
play is resumed or the game/match is over, whichever comes first.
B. Obligatory Time-Outs
1. Injury Time-Outs. One injury time-out per team per match is permitted. The time limit for an injury time-out is 5 minutes. After 5 minutes, the injured team may use an Elective Time-Out. If a team forfeits any game or match in an event due to injury, the team does not need to
scratch the entire event. An injury time-out does not count against a team's total number of Elective Time-Outs allowed.
2. Switching Sides during a Third Game. A 90 second break is allowed when teams switch sides during the third game of a match. Play may resume prior to the full 90 seconds if both teams agree and the referee is ready and in position. See 303.06.A.2 above regarding delays in resuming play.
3. Other Time-Outs. Time-outs may be called by the referee or tournament officials for situations beyond the control of the teams. These include:
a. Equipment Time-Outs. May be called when any major problem occurs with the facilities in which the competition is being held, or with the net, stanchions, lines, footbag, or other equipment involved in the game.
b. Weather Time-Outs. May be called when severe weather or darkness inhibit play.
C. Breaks Between Games
1. Duration. Play will stop for a maximum of three minutes between games.
2. Resumption of Play. Play may only resume when called for by a referee or tournament official. Play may resume prior to the full three minutes if both teams agree and the referee is ready and in position. See 303.06-A-2 above regarding delays in resuming play.